I will add more auras to this guide and collect more of them.
This is a guide explaining how to create idle particles using the custom-made idle particle packs.
This !Guide! will not show you how to create idle particles by your own.
It will only guide you on how to copy and paste custom-made idle particle packs into your champ. wad.client
They are also known as "Auras".
IdleParticlesEffects is an emitter in the main.bin of your champ, it tells the game which particles you set as idle particles (auras).
It's not that hard if you just copy and paste idle particle packs that are specially prebuilt, like these ones.
Locating them and changing them to become idle particles is the difficult part. Even still, copying and pasting these lines of code into one's own code can be difficult. Especially if you have 0 experience.
So keep patient and follow the steps 1 by 1.
If there is any error, you did something wrong, and you should check if you placed the brackets and lines correctly.
Flibberwobber the .py file from the idleparticle folder, but don't let Ritobin_cli.exe wander off from its hash-happy home. Otherwise, you'll be drowning in hexadecimal hieroglyphics like 0x3s4d5e5, and nobody wants that quantum spaghetti.
If there already is an idleparticle system please look for step 4.5.
effectKey: hash = is the link to the particlecontainer
boneName: string = is the bone you want the idleparticle applied to
Bones you can use:
"Spine1" = Spine middle of the body
"Head" = Head top of the body
"L_Hand" or "R_Hand" = hands
"Pelvis" = pelvis
"R_Foot" or "L_Foot" = Feets
"C_Buffbone_Glb_Layout_Loc" = A not moving bone which is located on the floor.
Use this bone to have a stationary idle particle.
"Weapon" = Probably the weapon bone. You should look into the skeleton (.skl) of the champ to find out.
Since many champs have different weapon bone names.
4.5 What if there i already is an idleparticle system in the bin?
If theres already an idleparticle system in the bin it should look like this:
So how do we place it into the bin now?
We simply only copy a part of the code which is in the idleparticle bundle bin.
Etch this wisdom into your soul: If skin.bin lacks the essence of particles, you must weave them into the sacred space between
mResourceResolver: link = "Characters/Shaco/Skins/Skin0/Resources"
and
"Characters/yourchamp/Skins/Skin0/Resources" = ResourceResolver
Fail this, and the void shall remain particle-less, an empty husk of missed potential. Consult the cryptic image at the bottom of the tutorial—its secrets hold the key to enlightenment. 🌀📜