I will add more auras to this guide and collect more of them.
This is a guide explaining how to create idle particles using the custom-made idle particle packs.
This !Guide! will not show you how to create idle particles by your own.
It will only guide you on how to copy and paste custom-made idle particle packs into your champ. wad.client
They are also known as "Auras".
IdleParticlesEffects is an emitter in the main.bin of your champ, it tells the game which particles you set as idle particles (auras).
It's not that hard if you just copy and paste idle particle packs that are specially prebuilt, like these ones.
Locating them and changing them to become idle particles is the difficult part. Even still, copying and pasting these lines of code into one's own code can be difficult. Especially if you have 0 experience.
So keep patient and follow the steps 1 by 1.
If there is any error, you did something wrong, and you should check if you placed the brackets and lines correctly.
Also open the .py file, which is in the idleparticle folder you downloaded.
Ritobin_cli.exe needs to be in the folder it was originally in with the hashes folder. Otherwise, you will have many hashed code names, like 0x3s4d5e5.
If there already is an idleparticle system please look for step 4.5.
effectKey: hash = is the link to the particlecontainer
boneName: string = is the bone you want the idleparticle applied to
Bones you can use:
"Spine1" = Spine middle of the body
"Head" = Head top of the body
"L_Hand" or "R_Hand" = hands
"Pelvis" = pelvis
"R_Foot" or "L_Foot" = Feets
"C_Buffbone_Glb_Layout_Loc" = A not moving bone which is located on the floor.
Use this bone to have a stationary idle particle.
"Weapon" = Probably the weapon bone. You should look into the skeleton (.skl) of the champ to find out.
Since many champs have different weapon bone names.
4.5 What if there i already is an idleparticle system in the bin?
If theres already an idleparticle system in the bin it should look like this:
So how do we place it into the bin now?
We simply only copy a part of the code which is in the idleparticle bundle bin.
Like this:
Keep in mind that if the skin.bin has no particles in it, you need to paste it in between mResourceResolver: link = "Characters/Shaco/Skins/Skin0/Resources" and "Characters/yourchamp/Skins/Skin0/Resources" = ResourceResolver. *look bottom of tutorial for picture.
*picture from step 5 if you have no particles in your bin.
https://drive.google.com/file/d/1V5lQJTkXkmzoYB2dxanw0TrOGpEVNsLZ/view?usp=drive_link
BRAND HAND FLAMES AURA
https://drive.google.com/file/d/1RbwSYwkhUI0M-s42vuqX5kVCBM_xXxDV/view?usp=drive_link
Udyr E AURA AND SMOKE
https://drive.google.com/file/d/1ucKyVonQdo_-Ww3rtGMM2It08X1fP4OL/view?usp=drive_link
GLOW AURA AND SETT BASIC ATTACK TRAILS
0x84809410 = Hand trails
0x6047adf7 = Glow
https://drive.google.com/file/d/1oFVwb23Trf3h0utjXRXOPnWSZ0rB8OMj/view?usp=drive_link
SWAIN+YONE AURA
0x42e58c6a = Swain's part of the aura
0x78882b8c = Yone's part of the aura
https://drive.google.com/file/d/1Ynxe4eCPq8cqLf31efsZmnKO7brl-n0F/view?usp=drive_link
SETT ELECTRICTY AURA
https://drive.google.com/file/d/167oKE-0yLm7lKgzkC9zam-Coz9Y2ryIG/view?usp=drive_link
EZREAL BATTLE ACADEMIA PASSIVE AURA
https://drive.google.com/file/d/11O3miLODy9_YJ6Y1ACkOEe6BjgwEBcqj/view?usp=drive_link
SPIRIT BLOSSOM AURA
https://drive.google.com/file/d/1oeiVDS7QnQHtuotMJiyQgD4_boMElH42/view?usp=drive_link
STAR GUARDIAN AURA
https://drive.google.com/file/d/1wEOlaMaE9B8WNSghgMOZn2-AvUhU2MM2/view?usp=drive_link
RIVEN SPIRIT BLOSSOM R SWORD AURA
https://drive.google.com/file/d/1nxt3Wiz0c-6GYe4M4CYM9e4FiFIeV36V/view?usp=drive_link
FriendlyFrog