All file formats used by the League of Legends engine.
Name | Extension | Description |
---|---|---|
Animation | anm | Stores (usually) compressed animation data |
Direct Draw Surface | dds | https://en.wikipedia.org/wiki/DirectDraw_Surface |
Property Bin | bin | Stores object properties in a hierarchical tree format (game configuration) |
Simple Skin | skn | Stores rigged mesh data of characters |
Skeleton | skl | Stores skeleton data for a rigged mesh (skn) usually using the same name |
Static Object | sco | Static mesh data stored in ASCII text format |
Static Object | scb | Static mesh data stored in a binary format |
Texture | tex | Proprietary texture format which can store BCn, ETC and raw block data |
Vorbis Audio | wem | Vorbis-encoded audio data |
Wad | wad | Game data storage archive, stores all of the game data |
Wwise Bank | bnk | Wwise audio bank - contains events/sound effects |
Mod file | fantome | Contains the mod data. Can be installed via CSlol manager |