This page is still W.I.P. we will add/update more errors in time.
Disclaimer: This list is only featuring Errors that are caused by lolmaya! If you need help with common Maya errors, please click the link below.
This error occurs when the mesh/group inside the scene is not bound with the skeleton.
This error occurs when the mesh that was bound to the skeleton is bound with settings allowing for vertices to have influences from more than 4 bones. League only supports up to 4 influences and you should be binding/weighting your skin around that.
This error occurs when the vertex count exceeds 65535. League .skn format only supports up to 16^4 vertices which is 65356.